Role-Playing Games
The Conductor, an electrifying new villain for Mutants and Masterminds!
A villain in search of his equal… The Conductor!
The Conductor, now on Drive-Thru RPG!
A Power Level 12 Rogue, The Conductor is a villainous mastermind who is actively searching for a hero who can rival his genius. No ordinary superhero will do, so he will first test the mettle of his chosen arch-foes by sending his PL 10 lieutenant Overclock. The Conductor’s super-charged battlesuit backs his considerable brains up with a pretty brawny set of combat abilities, and Overclock has the speed to keep up with most “average” heroes by himself. The Conductor and Overclock add more depth to the Beacon City universe, but can be dropped into any campaign with very little alteration.
The Conductor and Overclock are both designated “Blue” for their technological origins. Unlike many villains, The Conductor is a very proactive villain who is actively searching to make a hero his foe. His brains and his ego demand he seek out the bravest, noblest, and most intelligent foes to test himself against. His love of technology also makes him a great foe for tech-themed heroes of any stripe. Overclock serves as an early indication of The Conductor’s interest in the heroes, as well as an indication of the kind of person their mysterious foe is. Both characters are class acts, villains who hail from an era when superheroes were measured by their Rogues Galleries.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s ownBeacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Labfiles for key characters!
Authored by Rick Jones with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
I’m your >tik< Huckleberry... Ticktock the Clockwork Kid, for Mutants and Masterminds!
He deals in lead… Ticktock, the Clockwork Kid!
Now available from Drive Thru RPG!
A Power Level 10 Rogue, Ticktock is a steampunk android with an itchy trigger finger. A perfect way to bring an “Old West” theme to your superhero campaign, Ticktock’s favorite capers can be pulled right from your favorite western films! He also comes complete with a posse of robots he’s roped into his gang, should you need a quick villain group for an episode. Ticktock the Clockwork Kid is an iconic figure in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Ticktock is designated “Blue” for his technological origins, as are the members of his Robot Roundup. This can make him a great nemesis for technological superheroes, but he can also be an ideal villain for western-themed heroes who need someone to indulge their quick-draw skill against! Steampunk-themed heroes will appreciate his motif, and if you have any robotic heroes on your team, they may see this villain as an ancestor of sorts! His “Old West” code makes him a memorable character for any campaign, and his robot nature means he can return to plague your heroes again and again.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s ownBeacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and the Hero Labfile for the character!
Authored by Rick Jones with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game. Additional Material designed by Jack Norris!
Captain Archon- an Officer and a Champion, for Mutants and Masterminds
No retreat, no surrender… Captain Archon!
Now available from Drive Thru RPG!
A Power Level 11 Rival, Captain Archon is a United States Air Force Captain with an unusually broad mandate. She is both research subject and public relations champion, in addition to her active military role fighting meta-humans at home and abroad. Captain Archon is an iconic figure in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Captain Archon is a technologically enhanced superhuman whose battlesuit is powered by her own innate super-powers. Her special qualities helped her rise through the ranks, but she takes her role very, very seriously. As a result, she is uncompromising when dealing with superheroes unaffiliated with an official group, and may often come into conflict with them. A prefect Rival for heroes who like to challenge the system, she represents both patriot and defender of order. Built under the same guidelines for a Power Level 11 Player Character, she can also be used as a handy “Guest Star” for a player visiting your game who doesn’t have a character ready.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by James Dawsey with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
The Thespian steals the scene, for Mutants and Masterminds!
“Welcome to my stage!”… The Thespian!
Now available on Drive Thru RPG and RPG Now.
A Power Level 10 Rogue, The Thespian is ready to make the scene in your next Mutants and Masterminds campaign.
“A flair for the dramatic” is putting it mildly. The Thespian demands center stage, and he has the skills to steal it from even seasoned superheroes! This charismatic criminal can make life difficult for your street level superheroes, or anyone with an artistic angle.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Jack Norris with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
The Birdman of Beacon City Strikes!
The Birdman of Beacon City… Black Heron!
A Power Level 8 Rogue, Black Heron is ready to cause trouble in your next Mutants and Masterminds campaign.
Some heroes just attract the weirdest bad guys… and Black Heron works perfectly as a foil for such heroes! Struggling to earn the respect (or even just the attention) of the world at large, Black Heron will go to any lengths to be seen battling your heroes. His ambitions may frequently outstrip his capabilities, but that doesn’t mean he can’t make life more complicated for even the most skilled superheroes!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Jack Norris with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
Dr. Grimm wants to make you a part of her next story…
Available now on Drive Thru RPG!
“We’re all mad here…” Dr. Grimm!
A Power Level 10 Rogue, Dr. Grimm is a terrible fairy-tale themed villain ready to be added to any Mutants and Masterminds campaign.
Dr. Grimm is burdened with the terrible legacy of her predecessor, but she carries it with a smile. She can be the ultimate foil for a hero who specializes in detective work or outwitting criminals. Grimm is a perfect example of the kind of madness that makes comic book villains immortal in the eyes of readers. Woe betide a hero who becomes a character in one of her stories, her crimes may have fairy tale motifs, but she is no joke!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them toVigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Aaron Sullivan with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
A new Rival appears! Rival is the latest in our Rogues, Rivals & Renegades series
A good man goes to war… Mithra!
Now Available from Drive Thru RPG
A Power Level 13 Rival, Mithra is a patriotic superhero from Iran ready to be added to any Mutants and Masterminds campaign.
Mithra is an extremely potent Power Level 13 character who can present a serious dilemma to your PCs. He’s a good man who wraps himself in the flag of a foreign power! A perfect foil for a super-patriot or military-themed hero, Mithra can also represent the goodness to be found in all people. Not a terrorist, bully, or thug, this sophisticated foreign hero can offer brilliant opportunities for roleplaying in your campaign.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press’s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Jack Norris with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
Coldsnap brings a new nemesis for your Mutants and Masterminds game!
Vengeance is best served cold… Coldsnap!
A Power Level 11 Rogue, Coldsnap is an intelligent and forward-thinking foe ready to join in any Mutants and Masterminds campaign.
Coldsnap wasn’t always the A-list villain he is now, and this entry has the stats to prove it. You can introduce him in his previous incarnation as a PL 8 foe, and then allow him to return in future episodes to claim vengeance upon the heroes who stopped him the first time… your heroes! Coldsnap is a genius inventer with a cold, calculating approach to supervillainy. He’s a perfect foil for heroic inventors and super geniuses alike, seeing them as the ultimate challenge!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds
with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Nathan Kahler with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
Christmas in July!
I’m winging my way to Gen Con for the next week or so, but I wanted to make sure everyone knows that we are participating in the Christmas in July sale at Drive Thru RPG and RPG Now! Head over here to see our products and look for the sales prices on everything from Superheroes to Tianxia!
Afterburner heats things up for your heroes… Rogues, Rivals & Renegades!
A madcap speedster who really packs a punch… Afterburner!
Available now on Drive Thru RPG at this link!
A Power Level 11 Rogue, Afterburner is ready to throw down with your player characters in any Mutants and Masterminds campaign. A supervillain with a super-sized chip on his shoulder, this blazing-fast criminal is a perfect foil for speedster-style or powerhouse-style heroes alike. You’ll have to act quickly to keep up with Afterburner!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by Aaron Sullivan with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
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