Mutants and Masterminds
The Woman with the Toxic Touch: Acid Beth is now Live!
The only thing more deadly than her beauty is her touch… Acid Beth!
Rogues, Rivals & Renegades: Acid Beth is now available from Drive Thru RPG and RPG Now!
A Power Level 10 Rogue, Acid Beth is the kind of woman every mother warns you about. Acid Beth is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Acid Beth‘s file is designated “Red” to represent her innate power to disintegrate anything she touches. What makes her truly dangerous, however, is her modus operandi. She enjoys bending others to her will and then throwing them under the bus when they start to get wise to her. A thrill-seeker to the bone, she gravitates to power and is often encountered acting as a ‘lieutenant’ to ambitious criminal masterminds or super-crooks. As a nemesis, she may mark one of your heroes as her next conquest, or for revenge if they get the better of her. Either way, she has left a trail of misery in her wake and will continue to do so until someone manages to stop her!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Lab files for key characters!
Authored by James Dawsey with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition roleplaying game.
Kung Fu From All Sides! Iron Dog for Mutants and Masterminds, and Tianxia Kickstarter Update!
I hereby declare that today is Kung Fu Monday!
First, we have a big update for our Tianxia backers on Kickstarter showcasing some new preview art from the upcoming Twelve Golden Butchers adventure. Then, check out our latest Rogues, Rivals & Renegades release to encounter the Implacable Iron Dog, Last Son of the Five Venoms.
To check out all the latest from Tianxia and see some amazing preview art from Dionysia Jones, click on the Golden Rat here!
To read more about Iron Dog and purchase this new Rogue for your Mutants and Masterminds 3E campaign, click the picture here!
This week’s Rogues, Rivals & Renegades release: The Volatile VXen!
VXen, now available on Drive Thru RPG.
A Power Level 12 Rogue, VXen is an evil genius who sees every situation as a recipe for danger! VXen is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration.
VXen’s file is designated “Blue” to represent her technological advantages. Her understanding of chemistry is superhuman, and she takes advantage of this mastery of the elements to manipulate any situation to her advantage. Her desire to gain power and complete lack of moral inhibitions makes her a very dangerous woman with unhindered ambitions. She makes a perfect foe for heroes who use their brains before their brawns, or for heroes dedicated to preventing collateral damage.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them toVigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Lab files for key characters!
Authored by Jack Norris with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
The Cosmic Handbook from Green Ronin is available, and I helped!
The new Cosmic Handbook from Green Ronin was a huge undertaking. I was tapped to write the Cosmic Heroes chapter which talks about character creation, species templates, equipment, and has heroic archetypes. Having my work showcased in a book with amazing artwork from an amazing publisher, and alongside some of the best writers in the RPG industry, is a huge deal for me. If you play Mutants and Masterminds, I hope you’ll find something to love in the Cosmic Handbook!
http://greenronin.com/blog/2015/11/04/cosmic-handbook-and-harbinger-of-the-far-tide/
What kind of Halloween would it be without a witch? Check out Covenant for Mutants and Masterminds 3E!
Now available on Drive Thru RPG!
The Immortal Mistress of Magick… Covenant!
A Power Level 10 Renegade, Covenant has walked the Earth for generations. She has spent centuries honing both her mystic skills and her anti-mundane prejudices. Covenant is a mystic master in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Covenant is designated “Violet” for her magical origins. She has seen the worst of humanity in her long years on this world, and it has left her with very little respect for those who do not walk the path of magick. She considers “Mundanes” to be both troublesome and of little value. While she rarely sets out to cause trouble for them, she will not hesitate to enter into conflicts with them in defense of mystic beings, even those most mystics might deem overtly dangerous.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Lab files for key characters!
Authored by Rick Jones with full color art by Alex Williamson and Dionysia Jones, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
Our Month of Halloween begins with Dr. Wachsfigur, by Jack Norris!
It’s the first Monday of October, and to celebrate the coming holiday we are starting off our Month of Monsters full of horror-themed Rogues, Rivals & Renegades releases! Our first release is Dr. Wachsfigur, written by Jack Norris and inspired by classic Hammer horror films. Her mad obsession with breathing life into her wax sculptures can lead to some creepy capers for your heroes to foil.
Take this bull by the horns, if you dare! Minotarr for Mutants and Masterminds!
Now available at Drive Thru RPG and RPG Now!
The running of the bull… Minotarr!
A Power Level 12 Rogue, Minotarr is a brute your players will love to hate. This thuggish fool has been cursed with great power, despite having no sense of responsibility! Not the world’s most inspiring leader, he still brings with him a number of power level 7 thugs who’re just as obnoxious and bull-headed (well, figuratively) as their leader. Minotarr is a classic villain archetype in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Minotarr is designated “Violet” for his magical origins. This can attract the attention of heroes of a mystic bent who aren’t used to dealing with foes who are so direct in their villainy or methods of combat. Of course, because Minotarr holds grudges easily, he makes a great nemesis for any hero who stands between him and whatever he wants to grab by force. Editor’s Note: Paired with Ticktock, Minotarr makes for a fun “Old West” themed episode of your game. Your players may get a lot of mileage out of bull puns at his expense!
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press’s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Lab files for key characters!
Authored by Jack Norris with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
The Conductor, an electrifying new villain for Mutants and Masterminds!
A villain in search of his equal… The Conductor!
The Conductor, now on Drive-Thru RPG!
A Power Level 12 Rogue, The Conductor is a villainous mastermind who is actively searching for a hero who can rival his genius. No ordinary superhero will do, so he will first test the mettle of his chosen arch-foes by sending his PL 10 lieutenant Overclock. The Conductor’s super-charged battlesuit backs his considerable brains up with a pretty brawny set of combat abilities, and Overclock has the speed to keep up with most “average” heroes by himself. The Conductor and Overclock add more depth to the Beacon City universe, but can be dropped into any campaign with very little alteration.
The Conductor and Overclock are both designated “Blue” for their technological origins. Unlike many villains, The Conductor is a very proactive villain who is actively searching to make a hero his foe. His brains and his ego demand he seek out the bravest, noblest, and most intelligent foes to test himself against. His love of technology also makes him a great foe for tech-themed heroes of any stripe. Overclock serves as an early indication of The Conductor’s interest in the heroes, as well as an indication of the kind of person their mysterious foe is. Both characters are class acts, villains who hail from an era when superheroes were measured by their Rogues Galleries.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s ownBeacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and Hero Labfiles for key characters!
Authored by Rick Jones with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
I’m your >tik< Huckleberry... Ticktock the Clockwork Kid, for Mutants and Masterminds!
He deals in lead… Ticktock, the Clockwork Kid!
Now available from Drive Thru RPG!
A Power Level 10 Rogue, Ticktock is a steampunk android with an itchy trigger finger. A perfect way to bring an “Old West” theme to your superhero campaign, Ticktock’s favorite capers can be pulled right from your favorite western films! He also comes complete with a posse of robots he’s roped into his gang, should you need a quick villain group for an episode. Ticktock the Clockwork Kid is an iconic figure in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Ticktock is designated “Blue” for his technological origins, as are the members of his Robot Roundup. This can make him a great nemesis for technological superheroes, but he can also be an ideal villain for western-themed heroes who need someone to indulge their quick-draw skill against! Steampunk-themed heroes will appreciate his motif, and if you have any robotic heroes on your team, they may see this villain as an ancestor of sorts! His “Old West” code makes him a memorable character for any campaign, and his robot nature means he can return to plague your heroes again and again.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s ownBeacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary from METAs files, a standee to print and play with, and the Hero Labfile for the character!
Authored by Rick Jones with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game. Additional Material designed by Jack Norris!
Captain Archon- an Officer and a Champion, for Mutants and Masterminds
No retreat, no surrender… Captain Archon!
Now available from Drive Thru RPG!
A Power Level 11 Rival, Captain Archon is a United States Air Force Captain with an unusually broad mandate. She is both research subject and public relations champion, in addition to her active military role fighting meta-humans at home and abroad. Captain Archon is an iconic figure in the Beacon City universe, but can be dropped into any campaign with very little alteration.
Captain Archon is a technologically enhanced superhuman whose battlesuit is powered by her own innate super-powers. Her special qualities helped her rise through the ranks, but she takes her role very, very seriously. As a result, she is uncompromising when dealing with superheroes unaffiliated with an official group, and may often come into conflict with them. A prefect Rival for heroes who like to challenge the system, she represents both patriot and defender of order. Built under the same guidelines for a Power Level 11 Player Character, she can also be used as a handy “Guest Star” for a player visiting your game who doesn’t have a character ready.
Welcome to Rogues, Rivals & Renegades. Each entry in the series is designed as a villain, a potential ally with complications, or an outsider who might help the PCs one day and be at odds with them another. Each character has the potential to become a mainstay of your campaign!
Rogues, Rivals & Renegades are presented as files from a meta-human monitoring agency called METAs, with a loose frame story connecting them to Vigilance Press‘s own Beacon City setting. They are designed to drop into any setting with minimal effort, however, and the METAs commentary is written to give you a better picture of each character’s personality and threat level. Each issue gives you a background for the character, commentary by METAs agents, a standee to print and play with, and the Hero Lab file for the character!
Authored by James Dawsey with full color art by Alex Williamson, and layout by Ruben Byrd. Designed for the Mutants and Masterminds Third Edition Roleplaying game.
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