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Arthur Lives! Fate Edition, Dev Blog #3: Enchantment

Publisher’s Note: Tune in here for our latest Developer’s Blog for Arthur Lives! Fate Edition. Click the link below to hit the books with Jason Tondro and talk about High Concepts and the origins of Arthur Lives!

 

Welcome to our third dev blog on the development of Arthur Lives! for Fate. I keep forgetting that not everyone knows what AL! is; I’ve been working on it for so long, and talking about it so much, that I presume everyone is sick and tired of it. So here’s the high concept for AL!:

Arthur Lives! is an urban fantasy roleplaying game of occult mystery and cinematic action in which the player characters are modern reincarnations of Arthurian figures.

Everything else is elaboration.

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Arthur Lives! Dev Blog #2: Character Creation

Guinevere by Denise JonesWelcome back to our running series of blogs on the development of Arthur Lives! Fate Edition (or ALFE as we call it in my headspace). If you have read or played Fate Core, the process of making a character in AL will be very familiar to you. If you’re coming from another Fate game, you’ll notice a few more differences.

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Arthur Lives! Fate Edition Dev Blog: Skill List

 

With Fate Core in my hands and school out for the semester, I’m up to my elbows in Arthur Lives! Fate Edition. I’d like to use this blog as a place to show how the game is developing, to generate some interest, and to think out loud. Thinking out loud helps me figure out what I want to do, and how to do it better. So, thank you for participating.

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Developer Blog: The Field Guide to Superheroes

The first draft of the Field Guide was begun about fifteen years ago, when I was attending courses at UNLV as a “student at large”, while my good friend Darren Miguez — now a young adult librarian in New York state — was pursuing a degree in Fine Art. Darren and I had been tinkering with a diceless superhero game, but I much prefer system implementation to system design, and I started thinking about superhero archetypes as a character creation tool, espcially for players that were perhaps too conditioned to think in terms like “brick” “energy projector” and “martial artist”. It was, and remains, my opinion that many players tend to focus a bit too much on what powers a character has instead of on that character’s story role. This is especially true for players who come to superheroes from another genre, which is the norm rather than the exception. Far more people play League of Legends than read any given comic, even a huge hit like Watchmen, and this leads to players who don’t really know how to make a superhero, and instead run home to mom, resulting in a lot of PCs who are elves, demons, vampires, or otherwise imports from other genres.

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